I’m a Game Director and Game Designer with nearly a decade of professional experience, working across the full spectrum of game development - from small indie projects to ambitious AA titles. I’ve been involved in every stage of development, from early pitches and prototyping to final polish and post-release content. I’m passionate about building and being part of diverse, empowered teams where everyone’s unique experiences contribute to enriching the project.
I believe every aspect of a game can tell a story, and I strive to make those stories as impactful, and meaningful as possible.
Game Desinger / Intern
Extra Content (Weapons, levels, maintenance)
Wonderglade
Porting
2D / 3D artist (Support)
Bait VR
Porting
2D / 3D Artist (Support)
Helldivers: Dive Harder
DLC Content
Design (High Concept / Support)
Our Story
Development (Prototype)
Design / UI / 3D Artist
Ghost Giant
Porting
QA (Support)
Medusa's Labyrinth VR
Porting
QA (Support)
Megatroid
Maintenance
Designer / Artist (Support)
Megatroid 2
Development (Unreleased)
Creative Lead / Designer / 2D Artist / 3D Artists